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:: Basics :: Attacking :: Defending :: Building/Mayoring :: Help :: 

 

Basics

Introduction

If you just want to get started and learn how to play the game, skip to the next section! If you are interested in some background plot/story-line to put some perspective on why you are in a world full of conflict and never-ending battles, click the link below! 

Read Introductory Plot/Story-Line
 

Overview

The basic objective of Battlecity is to destroy enemy cities while keeping your own city alive. Because each city is constantly at war with every other city on the map, teamwork is essential to survival.

Each city can hold up to four players: one mayor, and three commandos. While everyone can choose to attack or defend, the mayor alone is responsible for building and maintaining the city.

Every player sees himself and his teammates colored blue, and all enemy tanks colored red:

Battlecity gameplay can be divided into three parts: Attacking, Defending, and Mayoring/Building cities. This guide covers these three topics, and adds sections for Game Basics and General Help.

Controls

KeyAction
ArrowsTurn or drive your tank
ShiftShoot -- requires laser item or bazooka item
EnterBegin a chat message
UPick (U)p an item
D(D)rop the item selected in your inventory
BDrop an activated (B)omb -- requires bomb item
ODrop the (O)rb -- requires orb item
HRefill your (H)ealth -- requires medkit item
MShow/hide the (M)ap
PDisplay account info, including (P)oints
IDisplay server (I)nfo, including nearest city
TabWhile holding Tab, use Arrow Keys to move your view

Items There are 13 types of items a city can produce. Each item has a special purpose, and a limit to how many can be in use at one time.

Items

Item Description

Laser
Weak weapon that can be fired at any time
  • Unlimited ammunition

  • Bazooka
    Powerful weapon that cannot fire while moving
  • Unlimited ammunition

  • Time Bomb
    Explosive device that destroys everything nearby
  • Only explodes when armed

  • Medkit
    Restores your health to full
  • Single use

  • Orb
    The ultimate weapon: destroys an entire enemy city
  • Only effective on the enemy Command Center

  • DFG
    Temporarily disables enemy tanks that drive onto it
  • Invisible to enemies

  • Mine
    Detonates enemy tanks that drive onto it
  • Invisible to enemies

  • Turret
    Automatically fires at enemy tanks
  • Also acts as an obstactle

  • Plasma Turret
    Automatically fires at enemy tanks
  • More powerful than a regular turret

  • Sleeper Sentry
    Automatically fires at enemy tanks
  • Invisible to enemies until approached

  • Wall
    Acts as an obstacle
  • Harder to destroy than any other item

  • Ranks

    Success on the battlefield is rewarded with points. As you accumulate points, you rise in rank and command more respect on the battlefield.

    The following list contains the ranks that players have discovered and unlocked so far.

    Rank Points Needed
    Private0
    Corporal100
    Sergeant200
    Sergeant Major500
    Lieutenant1,000
    Captain2,000
    Major4,000
    Colonel8,000
    Brigadier15,000
    General30,000
    Baron45,000
    Earl60,000
    Count80,000
    Duke100,000
    Archduke125,000
    Grand Duke150,000
    Lord200,000
    Chancellor250,000
    Royaume300,000
    Emperor350,000
    ?400,000
    ?500,000


    Battlecity Map

    The BC battlefield has 64 cities. The number of cities that are "open" for use rises as the server population grows.

    For a medium-size map showing the entire battlefield in full detail, click here.
    For a very large map showing the entire battlefield in full detail, click here.
     


    Attacking

    The goal of attacking is to "orb" the enemy city by dropping your team's orb on the enemy Command Center (CC). Doing this destroys the entire enemy city, forcing your opponents to start again from scratch.
    [Picture: orb on cc]

    Cities with less than 11 buildings cannot be orbed, unless they have an Orb Factory. An orb dropped on the CC of an unorbable city has no effect.

    Orb Values

    Orbing cities is the main The primary way of gaining points in Battlecity is by "orbing" enemy cities. (Orbing is term for dropping your city's "orb" item on the enemy Command Center-- this is explained in full later.)

    The amount of points you earn from orbing an enemy city is primarily determined by that city's size.

    Size Base Value
    Under 11 BuildingsUnorbable
    11-14 Buildings+20
    15-20 Buildings+30
    Over 20 Buildings+50

    In addition to these base point value, you earn extra points for destroying powerful cities. Each city has a "bounty" value that starts at 0 and increases by 5 points each time that city orbs an enemy.

    In other words, if you orb a large city that had not successfully attacked anyone, you will earn the base 50 points. But if that city had claimed 10 cities as victims, you will earn the base 50 plus 50 more as bounty, for a total of 100 points. (You can check the total point value of a city, including Bounty, by right clicking one of its buildings.)

    You also earn 2 points for each enemy tank your team kills, and lose 2 points each time you die.

    Bombing

    Bombing buildings is the most common activity for attackers, since it is often the only way to reach an enemy CC.

    Bombing a city's Houses and Researches disrupts item production and money flow. While this can weaken a city over time, it is generally not an effective strategy on its own.

    Bombing a city's Factories, however, can immediately devestate the city. This is because destroying a factory destroys all items that factory produced. The loss of a turret factory can cripple a city's defenses, while the loss of a bomb factory can halt its attack.

    Since bombs destroy every building touched by the explosion, it is possible to destroy multiple buildings with a single bomb. Making the most of your bombs is key to being an effective attacker.

    [Picture: bomb next to two buildings]

    Coming soon:
    (armed bombs, timer)

    Destroying Turrets

    Destroying enemy turrets is an important part of any attack. The key to destroying them is that their range is the same as the range of your bazooka.

    To destroy turrets with your bazooka, aim at the turret while sitting just outside its firing range. (This may be easier if you use Tab to shift the screen toward the turret.) Then, drive forward into the turret's range, stop to fire, then immediately back up. Your bazooka will hit the turret, and by backing up you will avoid the turret fire. Repeat this 3-5 times until the turret is dead.

    Here is a demonstration of this technique:

    IMAGE HERE

    Coming soon:
    (Placing a bomb before shooting turrets?)

    Using DFGs

    Coming soon:
    (How to use DFGs on offense.)

     

    Defending

    Defending Basics

    The goal of defending is to prevent enemies from placing their Orb on your city's Command Center. The most important part of defending is shooting enemy bombs so they don't destroy your buildings and items. It is also important to shoot enemy tanks, and to replace defensive items as they are destroyed.


    Defensive Items

    Coming soon!

     

    Building/Mayoring

    Being Mayor As a mayor, it is your job to build a city. Your goal is to protect your Command Center while building every Research and Factory available. With the Houses necessary to populate these Researches and Factories, a "full-sized" city will have around 40 buildings.

    While building your city, you should place defensive items as early as possible. You might get attacked at any time, so you need to be prepared.

    It is also up to you to hire a team. When someone is applying to join your city, your Staff button will flash red. Press it to hire (or reject) the commando.

    Building Types Cities are made up of five types of buildings. Each building serves a specific function, and together they help your city survive.

    Building Description

    Command Center

    • Spawns tanks
    • Vulnerable to orb

    House

    • Allows two other builds to function

    Research

    • Allows a specific item's factory to be built
    • Allows that factory to continue producing its item

    Factory

    • Creates a specific item
    • Allows that item to remain on the map

    Hospital

    • Refills the health of any tank

    Building Basics

    Coming soon!


    Money Management

    Coming soon!


    City Design

    For screenshots of many different city designs you can use, check out all of the designs which have been submitted to the City Design Competition.

    Click Here to View Designs


    Flash Tutorial

    Many of the basics of city building are illustrated in this 2 minute flash tutorial:

    Click Here to Start Flash Tutorial

     

    Help

    Installation

    Coming soon!


    Troubleshooting

    Coming soon!


    Skins

    Coming soon!

    Strategy and Help Guide created by Vindkast and Weebo

     
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