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| BattleCity Strategy and Help Guide |
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BasicsIntroductionIf you just want to get started and learn how to play the game, skip to the next section! If you are interested in some background plot/story-line to put some perspective on why you are in a world full of conflict and never-ending battles, click the link below! Read Introductory Plot/Story-Line OverviewThe basic objective of Battlecity is to destroy enemy cities while keeping your own city alive. Because each city is constantly at war with every other city on the map, teamwork is essential to survival. ![]() Battlecity gameplay can be divided into three parts: Attacking, Defending, and Mayoring/Building cities. This guide covers these three topics, and adds sections for Game Basics and General Help. Controls
Items There are 13 types of items a city can produce. Each item has a special purpose, and a limit to how many can be in use at one time. Items
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| Rank | Points Needed |
|---|---|
| Private | 0 |
| Corporal | 100 |
| Sergeant | 200 |
| Sergeant Major | 500 |
| Lieutenant | 1,000 |
| Captain | 2,000 |
| Major | 4,000 |
| Colonel | 8,000 |
| Brigadier | 15,000 |
| General | 30,000 |
| Baron | 45,000 |
| Earl | 60,000 |
| Count | 80,000 |
| Duke | 100,000 |
| Archduke | 125,000 |
| Grand Duke | 150,000 |
| Lord | 200,000 |
| Chancellor | 250,000 |
| Royaume | 300,000 |
| Emperor | 350,000 |
| ? | 400,000 |
| ? | 500,000 |
The BC battlefield has 64 cities. The number of cities that are "open" for use rises as the server population grows.
For a medium-size map showing the entire battlefield in full detail, click here.
For a very large map showing the entire battlefield in full detail, click here.
The goal of attacking is to "orb" the enemy city by dropping your team's orb on the enemy Command Center (CC). Doing this destroys the entire enemy city, forcing your opponents to start again from scratch.
[Picture: orb on cc]
Cities with less than 11 buildings cannot be orbed, unless they have an Orb Factory. An orb dropped on the CC of an unorbable city has no effect.
Orbing cities is the main The primary way of gaining points in Battlecity is by "orbing" enemy cities. (Orbing is term for dropping your city's "orb" item on the enemy Command Center-- this is explained in full later.)
The amount of points you earn from orbing an enemy city is primarily determined by that city's size.
| Size | Base Value |
|---|---|
| Under 11 Buildings | Unorbable |
| 11-14 Buildings | +20 |
| 15-20 Buildings | +30 |
| Over 20 Buildings | +50 |
In addition to these base point value, you earn extra points for destroying powerful cities. Each city has a "bounty" value that starts at 0 and increases by 5 points each time that city orbs an enemy.
In other words, if you orb a large city that had not successfully attacked anyone, you will earn the base 50 points. But if that city had claimed 10 cities as victims, you will earn the base 50 plus 50 more as bounty, for a total of 100 points. (You can check the total point value of a city, including Bounty, by right clicking one of its buildings.)
You also earn 2 points for each enemy tank your team kills, and lose 2 points each time you die.
Bombing buildings is the most common activity for attackers, since it is often the only way to reach an enemy CC.
Bombing a city's Houses and Researches disrupts item production and money flow. While this can weaken a city over time, it is generally not an effective strategy on its own.
Bombing a city's Factories, however, can immediately devestate the city. This is because destroying a factory destroys all items that factory produced. The loss of a turret factory can cripple a city's defenses, while the loss of a bomb factory can halt its attack.
Since bombs destroy every building touched by the explosion, it is possible to destroy multiple buildings with a single bomb. Making the most of your bombs is key to being an effective attacker.
[Picture: bomb next to two buildings]
Coming soon:
(armed bombs, timer)
Destroying enemy turrets is an important part of any attack. The key to destroying them is that their range is the same as the range of your bazooka.
To destroy turrets with your bazooka, aim at the turret while sitting just outside its firing range. (This may be easier if you use Tab to shift the screen toward the turret.) Then, drive forward into the turret's range, stop to fire, then immediately back up. Your bazooka will hit the turret, and by backing up you will avoid the turret fire. Repeat this 3-5 times until the turret is dead.
Here is a demonstration of this technique:
IMAGE HERE
Coming soon:
(Placing a bomb before shooting turrets?)
Coming soon:
(How to use DFGs on offense.)
The goal of defending is to prevent enemies from placing their Orb on your city's Command Center. The most important part of defending is shooting enemy bombs so they don't destroy your buildings and items. It is also important to shoot enemy tanks, and to replace defensive items as they are destroyed.
Coming soon!
| Building | Description |
|---|---|
![]() Command Center |
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![]() House |
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![]() Research |
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![]() Factory |
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![]() Hospital |
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Coming soon!
Coming soon!
For screenshots of many different city designs you can use, check out all of the designs which have been submitted to the City Design Competition.
Many of the basics of city building are illustrated in this 2 minute flash tutorial:
Click Here to Start Flash Tutorial
Coming soon!
Coming soon!
Coming soon!
Strategy and Help Guide created by Vindkast and Weebo
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