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Competition 5: Buckland (VOTE NOW!) - 2007/02/15 19:10 Some good ones...some bad ones....and one with no design at all. Don't you dare vote for that one, ha! Anywho, pick your top3 FAVORITE designs, #1 being your most favorite, and PM those results to ZHANTRIM.

Good luck all!

--------------------
Submission #1


Submission #2


Submission #3


Submission #4


Submission #5


Submission #6


Submission #7


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People who entered competition are as follows (no specific order): scile, friguy, camo, cseow, jdingus??, nightwish, and caezar.
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Nightwish
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/15 20:39 I thought it was top5?

Nice cities tho

Deadline?
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Friguy
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/15 22:51 lmfao @ #7! good work all!
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Surge
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/16 03:53 Eh, why not, vote for your TOP5. =P

Deadline is one week from now, so:

Friday, February 23, 2007.
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Weebo
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/16 14:59 #7 is awesome, look top left corner! He built away from his CC and hid his buildings!
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Clientel
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/16 17:26 yea what a dumb fuck and u get first on my vote Do Not Ever Let Some One Make You Think You Don't Deserve, What you Want

Why Am I Fighting To Live, If I'm Just Livin To Fight,
Why Am I Trying To See, When There Ain't Nothin Inside It,
Why Am I Trying To Give, When No One Give Me A Try,
Why Am I Fighting To Live, If I'm Just Livin To Die.
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Michelangelo
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/16 21:54 lets keep it positive here shit stain
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Nightwish
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/19 19:12 Voted.

I noticed a couple of big flaws in a couple of the cities hehe
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Friguy
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/19 19:36 do tell more!
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zhantrim
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/19 22:53 Nightwish wrote:
Voted.

I noticed a couple of big flaws in a couple of the cities hehe


Please elaborate. This is meant to be a candid discussion by the community. It is perfectly acceptable for you to voice your opinion.
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~*CAMO*~
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/23 04:50 yes zhan express the flaws in these citys i want to see wats wrong with mine but aint tellin wich 1 it is coz it could affect my number of votes in a negative way =p lol

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IGGY

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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/23 10:00 man none of those cities really stuck out to me, they all look easy, the last one se is so weak. i have to look again to find a favorite, if i had entered i wold of won =p heheh
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~*CAMO*~
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/24 04:37 results for this any time soon it is the 23rd>?

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Nightwish
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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/26 16:17 zhantrim wrote:
Nightwish wrote:
Voted.

I noticed a couple of big flaws in a couple of the cities hehe


Please elaborate. This is meant to be a candid discussion by the community. It is perfectly acceptable for you to voice your opinion.


I wont even start on number 7....

Design 1: Very solid design despite the lack of double housing south. Many turrets to dig through no mather wheree you go in. I like this one

Design 2: This one allsoo looks solid but going in from the south next to orb research gives the defender a very long drive to come out and counter. Solution: move dfg factory 2 tiles left.

Design 3: First off all forgot to label researches. An overall solid city but direct south (left exit) is very weak. shoot the green by the wall fact then the plasma top left of sleepers and you have your own tumbling ground with lots of room for bombs and dfgs. A good attacker will have those two down in a mather of seconds as the design itself shields you from the other turrets.

Design 4: Probably the first CDC city I have seen without walls on CC. Allsoo all defence are grouped inside and all housing put outside the city. Bomb a few houses and start shooting factories. Finally: There are only 10 houses in this design it should be 12 or 13 depending on whether you have a hospital or not. No mather where you choose to enter any defender is likely to be raped by friendly fire anyway so it is mostly a mather of taking good time.

Design 5: Again a very solid design beating number one on the fact the turretangles are more thought through. Lack of double housing north but this is compensated by extra inside turretpower, many mediocre atters might go for the wall factory because of this. A good attacker can rape you with turretfire here, but the experienced players would probably chose other players to attack. My favourite.

Design 6: More or less impossible angles on every entrance. However hosital should maybe be swapped with a factory incase you need to demo it. Would have been my favourite if the mofo designing it only had labelled researches.


Hope this might help someone infront of the next competition.
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cseow

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Re:Competition 5: Buckland (VOTE NOW!) - 2007/02/26 17:24 look closely at the design #6..the se entrance..dont u think its kinda open?
i think moving the research se of the hosp to one right..might help
btw..thanks nw for the comments..it helps people to improve on their next design!

Post edited by: cseow, at: 2007/02/26 14:32
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