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Surge
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VOTE: Competition 9: Corrientes - 2007/08/04 21:09 Good turnout! We got 5 designs for this competition, all very nice! Please go to the City Design Competition page and vote for your favorite one! THe voting column is on the right-hand side of the page.

Please, DO NOT VOTE FOR YOUR OWN DESIGN. Your vote will be discarded and you will receive a negative vote. I will be checking. Thank you!

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Submission #1


Submission #2


Submission #3


Submission #4


Submission #5


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The following people participated in this competition, in no particular order:
Logo, Alex2121, Nightwish, Makaveli, Weebo

Thank you for participating, and good luck to all!!

Post edited by: Surge, at: 2007/08/04 18:11

Post edited by: Surge, at: 2007/08/05 19:03
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zhantrim
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Re:VOTE: Competition 9: Corrientes - 2007/08/09 04:48 My thoughts:

Design #1:
Unfortunately this city will be demolished. The most vulnerable part of Corrientes is its southern side and you have chosen to make that the least accessible portion of your city. Defenders will be unable to reach it before the second layer has been bombed. If two attackers combine their efforts, it will probably fall within 3-4 attacks. Try and remember that defender access is a major component of any successful design.

East is also fairly weak, but at least that is closer to an entrance.

Design 2:
This city does an excellent job of addressing Corr's major weakness: defensibility. By putting the outer housing/res wall outside the large lava strips, it permits defender mobility. Turret placement is good. Factory placement is also good, but the locations of specific factories is marginal. Your attackers will have a real bitch of a time getting out of the base. This combined with Corr's location on the map make it unlikely you will be doing much damage elsewhere. Granted, this is a crappy place to build and you have to concede something. By the way, I'm not really clear on your wall placement. I think there are better options. Overall, excellent design.

Design #3:
This is an average design and nothing to get too excited about. You did a nice job addressing the south, but perhaps did so at the expense of the north, where most attacks will originate. Balance is paramount. There is scant defense up top and I don't like the inclusion of your wall factory among its buildings. A concentrated attack from the north will be difficult to resist without remodeling. I suggest moving a layer of res/housing/facts from the south up there to help protect.

Your turret placement is average; there are a few too many safe spots among your factories for my liking.

Design #4:
A decent design, but suffers from the northern woes like design #3. I like how you have the med factory and repair split on opposite ends of the city. I find that simple things like this make a major difference when defending. I also like how the laser factory is immediately accessible to spawning defenders. You always need to have one type of gun ready to go. You have decent mobility and not too many safe zones. I think a major concern with this design is the north. Not only is it sparse, but it will suffer the most attacks and will be difficult to turret-replace. This combined with the distance to the zooks will make defending up there a real bitch.

Design #5:
North is very difficult to defend. You are practically auto-dfg'ing your defenders on respawn with the amount of time it will take them to get up there. I know you are counting on the number of layers and nested turrets to be your friend, but it won't be. Mayors will hate this design. They won't be able to rebuild from behind protected zones because everything is so closed off. Not to mention the fact that to get a gun you have to travel 15 spaces.


Overall, good effort from the participants! Judging a city by its appearance can be difficult, but I'd say overall I'd give the nod to design #2. It does the best job of addressing the biggest weakness with Corr: defensibility. With so much lava, it expands the area you must build and therefore defend. In locations like this you have to be extra careful to balance your load. Consider where the attacks will originate, where your valuable factories are, how far away the guns are, how easy it is to grab and go, how easy it will be for defenders to perform their duty, the number and location of entrances, etc.

Disclaimer: I'm just a guy. I have no special powers and no influence over this competition, so don't worry if you aren't #2.
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Surge
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Re:VOTE: Competition 9: Corrientes - 2007/08/09 21:34 THank you very much Zhan! That will help everyone very much with their designs and they can use it as future references.

You have one more day to vote on designs. VOting ends tomorrow, at midnight.
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Surge
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Re:VOTE: Competition 9: Corrientes - 2007/08/11 09:11 Final Corrientes VOTES

5 votes - Design #2
2 votes - Design #1
1 vote - Design #3
0 votes - Design #4
0 votes - Design #5

I will post a decoder soon! Stay tuned for the CDC winner.
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Logo
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Re:VOTE: Competition 9: Corrientes - 2007/08/11 11:27 they have all dissapeared but #5! I am guessing that i am 2 though. BET@!
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Nightwish
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Re:VOTE: Competition 9: Corrientes - 2007/08/11 18:09 Can we bring back the rule that says all designs must label all factories and researches?
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Surge
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Re:VOTE: Competition 9: Corrientes - 2007/08/12 00:41 HELP! I have lost the decoder, and unfortunately imageshack is deciding not to show the images, therefore I cannot match the pictures of the images.

Would the proud owner of submission #2 please speak-up if you remember that was your submission, otherwise we will have to wait until imageshack gets the images fixed. Thank you!!

I still have the designs though, here are all the designs from everyone, please verify which one is yours, I know #5 is Makaveli, and I think #2 might be Weebo.

Alex2121


Logo


Makaveli


Nightwish


Weebo



Nightwish, I will not make it a rule for people to label their researches, but you MUST LABEL YOUR FACTORIES! I will post this in the rules section and on the main CDC portion of the site. Thank you for pointing out those very important rules!
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Friguy
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Re:VOTE: Competition 9: Corrientes - 2007/08/12 07:38 Nice, number two was put together by me!
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Logo
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Re:VOTE: Competition 9: Corrientes - 2007/08/12 09:28 and by me
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Surge
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Re:VOTE: Competition 9: Corrientes - 2007/08/12 17:53 Thank you for your honest opinions!

The winner of the Corrientes CDC is..

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..

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WEEBO!

Too bad weebo can have any free city he wants too. Weebo, would you like to give away this city to someone who participated in this competition (someone who didnt lie!?)

And please, select the next city!

Post edited by: Surge, at: 2007/08/12 14:54
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Surge
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Re:VOTE: Competition 9: Corrientes - 2007/08/12 18:17 Corrientes DECODER:

1 - Nightwish
2 - Weebo
3 - Alex2121
4 - Logo
5 - Makaveli

You can now view this news item here.
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Weebo
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Re:VOTE: Competition 9: Corrientes - 2007/08/13 18:15 I put the names of the participants into a hat and POOF! Alex2121 you won a free month city rental!
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Surge
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Re:VOTE: Competition 9: Corrientes - 2007/08/13 23:39 Thank you very much Weebo!

He has chosen CAMBRIDGE for the next Competition.

Alex2121, please send a PM to Weebo to receive your free city rental! You can now build in Corrientes for a month!
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Weebo
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Re:VOTE: Competition 9: Corrientes - 2007/08/14 03:49 Look for Alex2121 in Pretoria for the next month!

Also, thank you zhantrim for taking the time to write up all those comments on all the designs! I really enjoyed reading them!
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